techomancer/iris
SGI Indy Emulator.
10 / INTERACTIVE
Explore games, engines, and interactive experiments.
← All topicsSGI Indy Emulator.
Open the project to explore the idea and the code.
Learn the prompts, and the order you should be prompting them in, to correctly create a game in AI
CommerceAgentBench: Benchmarking Long-Horizon Agents in High-Fidelity, Stateful, and Reproducible Replicas of Real Online Services
Full breakdown of the August 2026 GTA 6 gameplay leaks, technical checks, dark web trail, map details, and scam warning.
Procedural doodle characters drawn as if by hand on cream paper — and Kindergrimm, the game they live in
Emulator for the Voyager Flight Data Subsystem. The computer that's leaving the solar system.
SemaPLC is an open-source agentic IDE for generation, verification, and simulation of PLC Programs from natural language.
Simulate Before Reality. .
Box3DUnreal: Box3D Physics for Unreal Engine.
SamuraiThirdPersonTemplateThreeJS.
Red Alert 2 + Yuri's Revenge running natively on iPhone and iPad. EA never released RA2's source, so this builds on Chrono Divide's from-scratch TypeScript engine — proprietary, used with the author's permission, non-commercial only — wrapped in a Swift/WKWebView shell. Bring your own retail copy; no game assets included.
Android port of RPCS3 for ARM64 devices. From one of the founders of ARMSX2: jpolo1224
A 3D fruit fly living on your macOS desktop, driven by a live spiking simulation of the real FlyWire connectome
An interactive Three.js landscape study with a procedural, pointer-responsive moss world.
Stylized Three.js meadow: instanced grass & wind.
The AI agent that interacts with you in the real world.
Open the project to explore the idea and the code.
MANO hand models in MJCF format for MuJoCo simulation.
Skyrim made with Bevy.
Open the project to explore the idea and the code.
把 DSH 变成 2005 年门户网站|Parody ads, fake games, and popups for the DSH Web UI
Infinite Interactive World Rollout on a Single Desktop GPU
Modular and Automated Scene Generation for Policy Learning and Evaluation