netx-lab/frontier
Frontier: A Discrete-Event Simulator for Modern LLM Serving
10 / INTERACTIVE
Explore games, engines, and interactive experiments.
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Official codebase for Game2World .
Self-hosted cloud gaming for a Nintendo Switch 2 at home.
Whiteboard for Driving Scenarios🚗.
Microsoft Access Craft.
Unified Physical Grounding for Simulation-Ready 3D Assets
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
SuperDex brings together a purpose-built physics engine, robotics authoring tools, and a scalable reinforcement learning interface in a unified simulation platform, with VR-based teleoperation and additional capabilities planned for future releases.
Hermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Pytorch Implementation of "Geometry-Aware Dataset Condensation for Diffusion Model Training", ICML 2026
UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City
Pixel office.
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
A curated list of resources on generative world models as simulators, based on the comprehensive survey "From Generation to Simulation: How Far Are World Models from Being True Simulators?" .
LLM-agnostic tabletop RPG Game Master framework. Runs on OpenCode, LM Studio, or any LLM service. D&D 5e included as reference system — add any TTRPG via a system module.
A World of Tanks-style, Vite-powered, engine-free pure Three.js armored combat simulator resolving plate-level armor, ballistics, modules, spotting, and physics, with 110+ vehicles and 16 destructible battlefields. Playable entirely in the browser on desktop and mobile devices. Built end-to-end by a multi-agent Claude/Codex pipeline.
The Station, an open-world multi-agent environment that models a miniature scientific ecosystem.
Open the project to explore the idea and the code.
Code to pretrain, fine-tune, and evaluate DreamZero and run sim & real-world evals
Football Manager 2025 Nexus.
Codex-native CLI for AI-assisted game development, scaffolding local projects with studio roles, bounded prompts, and hard-failing validation.
Unified particle solver for fluid and rigid bodies based on Position Based Dynamics
A rules engine and game client — Rust + WASM + React