mardlib/ensoniq-eps-16-plus
An Ensoniq EPS-16 Plus Emulator.
10 / INTERACTIVE
Explore games, engines, and interactive experiments.
← All topicsAn Ensoniq EPS-16 Plus Emulator.
Local Pokemon battle prototype with AI-generated cinematics
[CoRL'26] Welcome to SIMPLE, a full-stack simulation environment for humanoid loco-manipulation, built on AMO/SONIC, with integrated support for mainstream VLAs such as Psi0, Pi05, GR00T, DreamZero, Cosmos3 and more.
Playable browser reconstruction of The Simpsons: Hit & Run with converted assets and Blender remaster tools.
Open the project to explore the idea and the code.
One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.
A bouncy shiny jelly baby game.
A fully procedural underwater world beneath ABYSSAL: seeded reefs, kelp forests, whales and bioluminescent depths, with live world-generation and weather dials.
Smoother game streaming on Mac. Automatic AWDL boost for Moonlight, GeForce NOW, Punktfunk, Parsec & Steam Link. Native SwiftUI + Liquid Glass. MIT.
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
NPC-Forge is a framework for building conversational agents that run on the CPU without relying on machine learning or LLMs.
Long-horizon benchmark where 18 LLM agents got ¥100,000 each and ran simulated online stores for 365 days on real market data: negotiating with suppliers, pricing, managing inventory, keeping cash flow alive.
Official implementation of EVOKE: Endless Interactive World with Bounded State and Long-Horizon Supervision. A three-step, CFG-free interactive world model. SOTA on WBench. - GitHub - AlayaLab/Evoke: Official implementation of EVOKE: Endless Interactive World with Bounded State and Long-Horizon Supervision. A three-step, CFG-free interactive world model. SOTA on WBench.
The official implementation of "Driving on Memory" by Löwens et al. - GitHub - boschresearch/MemoryDrivoR: The official implementation of "Driving on Memory" by Löwens et al.
The release repo for SpiceXplorer project. Developed by MacAnalog research group.
A self-contained Ruby & Python development environment for the 512KB M5Stack Cardputer.
worlds via code, from fable 5.1.
DLSS 5 Swapper is a powerful, easy-to-use tool for installing, managing, and restoring DLSS 5 across games and supported emulators. It features automatic game detection, optional drive scanning, DLSS5-Feeder for compatible titles without native DLSS, emulator support, and compatibility with DirectX 9/10/11/12, Vulkan, and OpenGL.
An MCP server that lets LLM agents play Civilization VI.
Physical, realistic paper as a React component. Real 3D geometry that peels, unrolls, folds and hangs — preset-driven, serializable, agent-first.
World's first open-source enterprise world model.
Free, open-source MobaXterm alternative built with Rust: SSH, SFTP, SCP, terminals, tunnels, serial, Telnet, diagnostics, and remote administration.
StudentSim is a research framework for training and evaluating AI models that simulate how students respond to learning material. The research goal is to give AI tutoring researchers a realistic stand-in for a student against which to test their tutoring methods quickly, before involving human students per experiment.