chattymin/poketokenbar
Use your tokens to raise, evolve, and collect Pokémon! 🥚
10 / INTERACTIVE
Explore games, engines, and interactive experiments.
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[RSS 2026] "HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control"
A 2D Game Engine with its own programming language and IDE.
PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
Open the project to explore the idea and the code.
Open the project to explore the idea and the code.
A living medieval kingdom in a single HTML file - procedural worldgen, economy, dynasties, wars, dragons, and a chronicle that writes itself
One-click installer for the Big Walk VR mod.
A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
The best terminal for AI Coding.
Open the project to explore the idea and the code.
Threejs examples of different game genres and features
Open the project to explore the idea and the code.
The modern binary replacement for QUAKE 4.
A long-horizon benchmark harness: give a coding agent a real game engine, professional conditions and time, and ask it to build an open-world game. Harness only, no results.
Open the project to explore the idea and the code.
FPS de navegador estilo CS 1.6 — arena de sniper satírica Petistas × Bolsonaristas numa Brasília fictícia. 100% Three.js + vanilla JS, zero build, gerado com Kimi K3.
我的AI小镇.
A calm, parent-and-child 3D prehistoric animal museum.
physics engine for javascript, built for games, simulations, and creative websites
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
A native, all-in-one workspace for databases, SSH, SFTP, terminals, remote desktop, monitoring, and AI.
Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead.
Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead. - csanz/battle-of-the-hoth-simulator