zihangtian/arco
Source codes for the ARCO paper.
Source codes for the ARCO paper.
Official repo for paper: the Geometric Nature and a Free Proxy for Flow-Matching Uncertainty
Official Repository for The Paper: AgentStream: How Well Do Self-Evolving LLM Agents Perform Under Streaming Tasks?
Designing effective multimodal environment distributions beyond simply environment scaling.
Glite Autonomous Research Framework - a template repo to fork for your research
PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
VALG: An Agentic System for ML Theory Research.
Open Source Research Claw.
Open the project to explore the idea and the code.
Open the project to explore the idea and the code.
Equity research coverage of 1,735 Taiwan-listed companies (TWSE + OTC). Business overviews, supply chain mapping, and financial data with wikilink cross-referencing.
Persistent memory for Claude Code and 6 other CLI agents, stored as plain markdown in your Obsidian vault. Stop re-explaining your projects, decisions and people every session. 45 commands: hybrid semantic search, self-rewriting notes, key-less web research, and scheduled agents that maintain the vault while you sleep.
24 cross-platform agent skills for Claude Code, Cursor, Codex & Gemini CLI — databases, messaging, research, TTS, DevOps, and Google Workspace
Direct complete videos with multi-mode workflows for research, scripts, visual development, shot design, media generation, and delivery.
A complete, structured hub for learning Artificial Intelligence — covering AI, Machine Learning, Deep Learning, and Data Science with books, roadmaps, and curated resources from beginner to advanced.
Open the project to explore the idea and the code.
physics engine for javascript, built for games, simulations, and creative websites
Now, Stronger AI Pushes Frontiers, Stronger Our Shared Future.
A workbench for language model research.
Research, brainstorm, and generate viral video content for Instagram, YouTube, X, and TikTok
Port of Microsoft Word 1.1a to x64 with extra features for research purposes.
Local-first AI agent workspace for coding, writing, design, research, and automation — one runtime for desktop GUI and TUI.
Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead.
Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead. - csanz/battle-of-the-hoth-simulator