gamecraft-bench
Code and Data for paper "GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?"
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ukanwat/aaabench
A long-horizon benchmark harness: give a coding agent a real game engine, professional conditions and time, and ask it to build an open-world game. Harness only, no results.
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The repository is the place to check installation steps, supported platforms, the license, and current maintenance before choosing a tool.
Read the documentation on GitHub ↗Find projects in the same areas, or search the archive for a different approach.