inertia
A physics sandbox that runs in your terminal: rigid bodies, n-body gravity, cloth, and fluid, projected in 3D onto braille with no GPU.
Take a look →OPEN SOURCE, IN FOCUS
johannhotzel/molecules
Real-time GPU particle physics in Unity using XPBD. Supports soft bodies, mesh voxelization, collisions, and interactive forces. All computed on the GPU.
Saved projects stay in this browser. No account needed.
TAKE A CLOSER LOOK
The repository is the place to check installation steps, supported platforms, the license, and current maintenance before choosing a tool.
Read the documentation on GitHub ↗Find projects in the same areas, or search the archive for a different approach.