Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead.
Fly a T-47 snowspeeder against the Imperial walker line — a real-time, playable Battle of Hoth in the browser. Pure Three.js/WebGL2 with hand-written GLSL: procedural snow that deforms and remembers, marching AT-ATs with real collision physics, AI wingmen that strafe and crash, and a fleet overhead. - csanz/battle-of-the-hoth-simulator
A World of Tanks-style, Vite-powered, engine-free pure Three.js armored combat simulator resolving plate-level armor, ballistics, modules, spotting, and physics, with 110+ vehicles and 16 destructible battlefields. Playable entirely in the browser on desktop and mobile devices. Built end-to-end by a multi-agent Claude/Codex pipeline.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.